Develop

Design it, build it, then keep it running

Software rarely costs what it was quoted or lands when it was promised. Both are decided before the first line is written, which is where we start.

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Design first, because it is the cheapest place to change your mind. The last is why it is still standing a year later.

Part 1 of 5

UI and UX design

Interfaces people can use without being taught. Research, architecture, prototyping and testing, in that order.

User research

We work out who your users are, what they need, and where they currently get stuck.

Information architecture

We structure content so navigation feels obvious rather than learned.

Wireframing and prototyping

Interactive prototypes let you test the product before anyone writes code.

Visual design

Interfaces that carry your brand rather than fighting it.

Usability testing

Design decisions validated against real users instead of internal opinion.

Design systems

A component system so the tenth screen looks like the first.

Part 2 of 5

Web development

Responsive web applications on modern frameworks. Scalable where it matters and maintainable long after launch.

Custom web applications

Built around your business rather than bent to fit somebody else's product.

E-commerce

Checkout, payments and inventory that hold up under real traffic.

Progressive web apps

Fast and reliable, working offline, without an app store in the way.

Content management

A CMS your team can use, so content changes do not need a developer.

APIs and integration

Custom APIs and third-party connections so your systems talk to each other.

Maintenance

Support, updates and optimisation once the thing is live.

Part 3 of 5

Mobile development

Native and cross-platform apps that behave like the device they run on, rather than a website in a frame.

Native iOS

Swift applications built for performance and for how iOS users expect things to work.

Native Android

Kotlin applications that use the platform properly instead of approximating it.

Cross-platform

One React Native codebase serving both, where that trade-off makes sense.

Mobile interface design

Designed for thumbs and small screens from the start.

App store optimisation

Listing and positioning work so the app gets found.

Maintenance

Keeping the app compatible as the platforms move underneath it.

Part 4 of 5

Custom software

Software for a problem off-the-shelf tools do not fit, usually because the process is the thing that makes you different.

Resource planning

ERP that matches how your business runs, in one system rather than six.

Customer relationship management

CRM shaped around your sales process instead of a generic pipeline.

Process automation

Workflows that remove the manual steps eating your team's week.

Data and analytics

Turning data you already collect into something you can act on.

Legacy modernisation

Bringing an ageing system forward without a risky rewrite.

Integration

Middleware and APIs connecting systems that currently do not speak.

Part 5 of 5

DevOps and cloud

Pipelines and infrastructure set up so shipping is routine rather than an event, and the bill stays predictable.

CI and CD

Automated pipelines so a merge becomes a deploy without anybody holding their breath.

Cloud infrastructure

Scalable, secure setups across AWS, Azure or Google Cloud.

Containerisation

Docker and Kubernetes for packaging and scaling without surprises.

Infrastructure as code

Terraform and CloudFormation, so infrastructure is reviewable and repeatable.

Cloud migration

Moving applications and data across with as little disruption as possible.

DevSecOps

Security folded into the pipeline rather than bolted on at the end.

Tell us what it has to do

Not what it should be built in. We will come back with what we would build, what we would not, and what it takes to keep it running once it is live.

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